Firewall - The Game

Nov 05

Help test Firewall!

Want to join the League of Justice and help us test Firewall? Great!

All you have to do is follow the link over here: http://tflig.ht/v6c2A5 .

This will take you to our TestFlight landing page. There, you can either create your account and let us know you want to help the beta-testing, or login with an already existing account!

Some words of advice before you go on: first, the game is a two-player only game. That means you’ll need someone else to play with, so I suggest joining as a couple or more people. Second, since the game is distributed as an ad-hoc distribution (i.e. not through the App Store, yet), you’ll have to logout of your Game Center account before launching the game, and create a tester account after you launch it.

Thanks!

Jul 05

Making of Firewall - getting the idea

I wish to keep some kind of memory of how Firewall was designed, what lead me to decisions of how it should all work, and what tools I used to do it. This post is the beginning of a series of posts in which I’ll describe the “making of” process of Firewall.

I’d like to say it was very ordered, with a plan and a gantt and whatever. But no - It seemed to me, a few years ago, that the best way to get a good idea for a game is to keep a little black notebook in your bag, a small pen, and to go out and have some fun. Anything else just prevents the flow of ideas.

I also play a lot of games. I am not very good at them - I’ll never finish Half Life in Crazy Mode, and Starcraft 2 requires too much attention - but I love to introspect as I play them. Why do I enjoy these games and not others? Why some games are fun to watch as a bystander and some aren’t? What’s the tipping point between a difficult puzzle I’ll try to solve for hours and a puzzle that I will put down after a few minutes?

I guess all these things sound reasonable, but I just think it’s important enough to tell: to be creative you need to be attentive. To look around. To find things to explore, and explore them. And then, do the same with games.

With Firewall, I believe the influence came from some games which change according to player-induced rules. The grandest example for it is probably seen in games like Magic: The Gathering. At any point a player can call a spell that would change the balance of power in the game, be it a circle of protection or a creature enhancement. What I was interested in doing was taking this approach to a classical board game; and choosing the XianQi board was an easy pick as it allows for the fastest clash between the players.

On the next post I’ll try to capture the path I went from this concept, that has been on my mind and notebook for a few weeks, to a game design document and what it involved.

Jun 29

Promotion started!

The promotional campaign for Firewall - The Game started yesterday on the IndieGoGo site! I’ll post some details about the game and progress in its development in the following posts, but for now: here’s where you can see information and participate in making this game real!

Thanks ahead!